Changelog
0.1.0 — not released
The first playable prototype.
- A run is a map of ten layers that you can see in full from the start. You choose your way between boards, hard boards, events and a place to rest.
- Three worlds: the Cellar, the Library (cages with a sum) and the Attic (thermometers and diagonals). Finish one to open the next.
- Ten Depths in every world, from gentle to hard, each adding one fixed rule, with up to three stars per board.
- 58 relics in six sets. After every board you choose one from those on offer, which come straight from the run's seed. Two relics of a set give a small bonus, three a large one. Some can be strengthened and a few carry a price.
- Six bosses, two in every world, that add a rule to the board: guarded squares, hidden cages, diagonals.
- Six short, optional lessons with Nikkel the gnome.
- A promise you can check: the SHA-256 of the secret seed is shown before a run and the seed itself after it.
- A daily run per world that is the same for everyone, with a streak of days. After finishing a world, an endless mode. Your result can be copied as text.
- Large text, a calm mode without movement, screen reader labels, and a portrait layout made for iPad as well as iPhone.
- Sound effects and music, each with its own switch.
- Every board can be solved by reasoning alone, never by guessing.
- Your run is saved after every move and can be resumed. Statistics per world. English and Dutch.
Dates appear here once a version has actually been released.