SPITEFALL

Changelog

Development versions. Nothing here has shipped; the numbers are what the build reports about itself, and this page is checked against the game's own version so the two cannot drift apart.

1.0.0 — not yet released

The first version prepared for the App Store, for iPhone only. It is not on the store yet. What works:

  • A fixed-step simulation with its own collision, so a replay of a run is the run.
  • Twenty-two kinds of trap, each with an announcement that has to clear a 100 ms floor.
  • The death replay: your attempt played back slowly with the missed warning ringed.
  • Touch controls that can be moved and resized, and controller support.
  • Assists — slow motion, extra coyote time, longer warnings — free and always available.
  • A skip that asks twice and never happens on its own.
  • A daily challenge that needs no server and cannot repeat itself inside its window.
  • Ten warning sounds, synthesised, measured against each other for distinctness.
  • One hundred and twenty rooms across six worlds. Some climb, some drop, some are played right to left, and each has a recorded run proving it can be finished.
  • Six sets of stone, one for each world, so a later world looks like a different place.
  • A main menu, a pause menu carrying the assists, and progress that saves itself.

What does not work yet: the level editor is for 1.1.