Press kit
A cartoon heist puzzle: crack the targets at the right moment, route the loot past the sensors, and load the getaway cars before the police arrive.
| Platform | iPhone first, Android later; landscape |
|---|---|
| Status | In development, no release date |
| Content | 40 campaign heists in twelve painted rooms across four worlds, 24 Endless templates, six gadgets |
| Business model | No ads, no in-app purchases, no account |
| Engine | Godot 4 |
| Developer | Ivo Ladenius |
Screenshots
Captured from the running game. Free to use for coverage.








