Studio note
Why Tallyfall starts with a limit
A game about stopping at exactly the right moment turns a simple rule into a whole run of decisions.
Thoughts on mechanics, fairness, puzzles and the small decisions that shape a game.
A game about stopping at exactly the right moment turns a simple rule into a whole run of decisions.
For the Fair games, the question is not only whether a hand is fun, but whether it can be checked afterwards.
The catalogue moves from card tables to sudoku, railways, heists and traps — each project begins with a different curiosity.